Since we'll need something to keep the Tales of brand going between Arise and the next main title release." I can't confirm anything at this stage, but I also want to satisfy fans' requests for remakes and remasters. But console games have a limited lifespan, so we will keep doing smartphone games too. Yusuke Tomizawa: "We do know a lot of fans want console games, so we'd like to keep releasing them. Do you know what the series' release pace will be like from now on?" I translated this part of the interview below.ĤGamer: "We have high expectations for Tales of Arise, with it being the first console game of the Tales of Series in five years. They brought up remakes and remasters again. Our Japanese peers at 4Gamer published on September 9 at midnight JST - when Tales of Arise was released in Japan - a new interview with Yusuke Tomizawa, and director Hirokazu Kagawa. Yusuke Tomizawa teases remakes and remasters in new interview (September 9, 2021, Update) You can always reach me on Twitter to discuss the Tales of series, anime, or Japanese stuff in general. Tales of Arise will be launching on September 9 in Japan, and September 10, 2021, worldwide, on PC (Steam), PS4, PS5, Xbox One, and Xbox Series X/S. Be sure to try out the public demo if you haven't yet either.Īll the source tweets are included below. I'm definitely looking forward to it now. Personally speaking, I was very skeptical regarding Arise until playing the first four hours of the game. Long story short, TomizawaP said the best way for us fans to get older games such as Tales of Destiny 2 would be to buy Tales of Arise. And if older fans end up disliking Arise, the Tales of brand will keep striving to better itself with future developments. So it's up to each fan to see whether they're comfortable with that amount of change or not and make their decisions. Yusuke Tomizawa lastly noted that while the series is changing several elements with Tales of Arise, its essence is still there. New localizations for the overseas market are also primordial, so even a single re-release can turn into a massive project". But remastering Vesperia took us three years. Yusuke Tomizawa: "The Vesperia remaster sold over a million copies and turned into a profit. Discussing more re-releases, he also brought up Tales of Vesperia Definitive Edition as an example: He also praised Square Enix's planning when it comes to remakes and remasters and how this is something they should be striving for. Producer Yusuke Tomizawa noted how game development is increasingly more difficult and expensive, so the Tales of series has no choice but to evolve to survive. Taking Square Enix as a role model, and how Tales of Vesperia Definitive Edition took 3 years of development
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